Much like Zarya, Roadhog also got some overall improvements to his other skills to make him better as a solo tank.Overwatch continues its mixed media storytelling, this time with a comic focused on pink-haired bruiser Zarya. The patch notes didn’t mention how long the cloud will stick around for, but if it lingers longer than Roadhog channels Take a Breather the buffed skill could be very formidable if a team plays around it. Roadhog’s favorite snack now helps his teammates too, which will prove extremely useful in close-quarters. This cloud heals all allies within it for 25 health per second and provides 25% damage reduction. Take a Breather now leaves behind a cloud when used.Zarya received the most drastic changes, by far, but one of Roadhog’s skills also received an unexpected tweak that will make the hook-flinging brawler into a something of an off-healer. Cooldown for Particle Barrier (Self) decreased from 10 to 8 seconds.Maximum secondary fire damage reduced from 95 to 80.Primary fire’s maximum damage per second reduced t from 170 to 140.Maximum energy gain per barrier decreased from 40 to 30.Shield health pool increases from 200 to 300.Here are the rest of the tweaks she’s getting: To offset these changes, the Overwatch team toned down her overall damage output and fashioned her into more a wonky shield tank, but it’s hard to see how Zarya won’t constantly be at 100 percent charge with this change to her bubble. That becomes way easier with potential four more bubbles. The damage of Zarya’s primary and secondary fire increases the more damage she soaks up with her barriers. Not only can this shield her entire team from one-shot ultimates like Junkrat’s Ripetire, but it can help her build charge exponentially faster. The bubble’s duration increased from 2 seconds to 3 seconds. Particle Barrier (Ally) now creates barriers on all allies within 8 meters of your target.The pink-haired off-tank has only ever been able to shield one of her teammates at once, so this quintuples her shield potential. Whenever Zarya targets a teammate to bubble them, the barrier will spread to all nearby allies. Should Zarya's buffs ever make their way into mainstream play, it would break the game entirely. The fact remains, however, that Blizzard will use this area to test potential new hero changes for wider play. All tanks get significant buffs that will only affect gameplay under the Experimental Card, and all other game modes will not include any of these balance changes. The solution? Buff them like never before. ![]() This specific concept comes with its own set of issues, chiefly how to get players to pick off-tank heroes like Zarya, Roadhog, and D.Va that typically require a main tank to be most effective. ![]() The "Triple Damage" 3/2/1 format is simply the first trial run. This new "Experimental" menu option is "where Overwatch players can try new balance updates, rulesets, and game modes that might be awesome or might not ever make it past the 'Experimental' stage." The dev team can test new (sometimes weird) ideas, and players can provide feedback. Previously, competitive Overwatch forces players to run a 2/2/2 composition, but Kaplan wants to test if 3/2/1 could reduce the lengthy wait times DPS players experience when queueing up for matches. ![]() Overwatch game director Jeff Kaplan announced Monday that a “Triple Damage” Experimental mode would allow for teams composed of 3 damage heroes, 2 supports, and 1 tank (3/2/1). If it ever makes its way over into other game modes, then she'd become the new must-pick hero. Blizzard’s Overwatch development team is exploring wild new game modes in the team-based shooter’s new “Experimental Card,” and one of the biggest new changes is a potentially game-breaking overhaul for Zarya's bubble shield.
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